11/6/2022 0 Comments Dawn of war 2DoW 2 is good if you enjoy smaller skirmishes, competitive multiplayer and didn't like base building but DoW 1 is what you imagine the huge battles in lore would be like. Guard are hard to break in 3v3 games.ĭoW 1 captured the scale of 40k more than any other game, even without ultimate apocalypse. The Chimera and bunker are very useful in DOW2 btw, especially in take and hold games. In DOW2, which I've played so much I've measured how much you can get as the Guard at once, and it's like two Russes, four squads of Guard, one or two heavy weapon teams, a Chimera, and a bunker. So it's kinda disappointing considering that on the tabletop in a 2000 point game I can take 5 Russes kitted out like in the game, six Guard squads with gubbins, the requisite company commanders, and still have quite a bit left over for other stuff. I don't know about you guys, but when I play 40k tabletop, I like to play big games with lots of guys. It also doesn't help that DOW2 is so small scale. You fought one take and hold battle you've kinda fought them all. Unfortunately it just can't really hold a candle to the first one in terms of replayability. I really enjoy the enhanced tactical focus of DOW 2 as I'm a huge fan of Company of Heroes. Of course, you lose out on the Warhammer theme. Personally I ended up dropping both for Company of Heroes 2, which had the scale and tech tree of DoW1 with the mechanics of DoW2. I still have a list of problems with this game as well, but it wouldn't really match that first list I made. Scout Squads slowly snuck forward through cover to pop Grenades on setup Teams, Guardians were DPS monsters who had paper thin armor but lots of tricks, etc. (with mixed results imo) It had its own flaws I found frustrating (like in the field reinforce that meant the game was just endless harass on all sides) but was generally solid.ĭoW2 units felt closer to how their Warhammer counterparts were supposed to play, and I really started to enjoy the tactics. There really isn't a right or wrong answer here.ĭoW1 is very much a classic RTS, and tries hard to stick to something resembling a warhammer game. Neither is a perfect game, but the are both solid in their own ways. You'll find out within an hour or so if you are back for the game or just nostalgia.ĭoW2 definitely took some getting used to, but once I did I found it had a lot more polish than DoW1. The game does have plenty of good additions as well, but it just wasn't enough for me in the end. If I sat down and thought about it, I could probably come up with a few more reasons, but thats what I remember off the top of my head. So many upgrades in this game feel like they should be global, but the one building limit means abilities that should be a one and done are now a choice you have to make for every unit. DoW2 has a huge focus on your hero choice, with levels, wargear, and unique abilities that put way more focus on them than I would like in any RTS not named WC3.Īll upgrades were unit specific rather than having certain global upgrades. They were a useful asset to be sure, but there were sometimes advantages to not getting them. In DoW1, only a few factions needed their hero. I missed hunting down enemy workers.įorced Hero. I missed that I could harass and punish bad base design. There is some merit to this, but I found the inability to lock down and hold ground at least some ground like in DoW1 really limited what styles you could play. The game was built around capping VP points rather than killing the enemy.Ĭonstantly changing Territory. Some of the things that pushed me back to DoW1: DoW2 had some really cool ideas, but I lost interest in it pretty quick.
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